There is only one try: when dead, the level has to be restarted. Shapes can rotate as well and there are some tricks and difficulties where speed and movement is suddenly reversed. Shapes often only have a little open space the player has to steer towards to pass through. The only possible interaction is quickly rotating the shape in a clockwise or counterclockwise circle with a fixed radius to avoid oncoming shapes (mostly hexagons, all lacking one side or more) and walls whose progression matches the music's rhythm. The player controls a small triangle shape in a fixed position in the middle of the screen.
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